Image used with permission by copyright holder While they are still playable in games, they feel out of place compared to characters with more narrative weight like Swain or Lucian. This is even seen in the League of Legends series with characters like Rumble and Shaco, whose stories - or lack thereof - do not fit into the grand narrative Riot Games has been building up to. This can make a game or a TV series feel myopic - only focused on one thing, leaving no room for experimentation. The issue with an omni-canon is that it leaves very little room for “excess weight.” If a story or a character does not fit neatly into that canon or narrative, it is almost completely excised, like heretical writings from a mad monk in the mountains. With the large and eclectic world of League of Legends, the omni-canon acts as a Rube-Goldberg machine - strange shapes and gizmos that do not feel congruent, but all efficiently work together for a singular purpose. Event X happens because of character Y, which will affect the lands of Z. Instead of random events and characters acting independently and possibly in a contradictory way, everything falls into each other. Consistent canon adds a feeling and understanding that each story beat, character, or event serves a greater purpose. We’ve seen it in game franchises like Resident Evil and even in the movies - like the Marvel Cinematic Universe. A large narrative and canon is something that can be very enjoyable. I understand why many players feel dissatisfied with that answer. So if I'm asked 'Is the Ruined King's story real?' the answer is YES! We want to know 'Can I get emotionally invested in this story?' or 'Did this story really happen?' When I get asked this I think about why it matters to ppl. Three League of Legends indie game spinoffs will release in 2023ġ/? FAQ: 'Is the Ruined King game's story canon?' League of Legends’ new Arena mode emphasizes bite-sized, intense action Riot Forge explains why Bandle Tale is a perfect fit for its developer
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