Plant the seeds in a tilled soil (as if you plant wheat seeds).Found a wild carrot flower and harvest it until you get seeds.Repeat from point 1 (or 3, depending what you get).If you have chance, you can get seeds from the "usual" counterpart vegetable (rarely) else you get seeds of the original wild plant (by chance too, but more often) or the wild plant herself (the most often) or a rustic vegetable (by chance) or a mix of this items with a maximum of 3 items at once.Leave your plant growing up until maturity.With more or less chance, you can get seeds of this plant.First of all, found and harvest a wild plant or flower.Anyway i don't criticize the other farming mods (I still use it, even I have make it compatible with this mod), but i wanted to do a mod with a different way of looking at things.This implies possible incompatibilities with mods that uses original farming mod (ie: maidroid). The other existing farming mods (farming_plus, farming_redo) seems to not use the original farming library provided by MT_game (keep in mind I respect this choice).So, it's your own work to make your usual vegetables in a slow process of natural selection from harvested seed originate from wild homologous plant.I want to have a more realistic farming mod because when you spawn into a blank world, i think it's a non-sense if you found "usual" vegetables that already populate the world IMHO.Video with English subtitle that demonstrate moreflowers and morefarming mod separately: Chicha (Bottle of Ethanol equivalent) (Original texture by TenPlus1 modified by me).This mod add more things to do farming, make it more realistic, more harder and make it compatible with maidroid core farming.
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